Purpose of Document: This briefing document summarizes the key themes, ideas, and facts presented in the provided source regarding Open Source Physics @ Singapore (OSP@SG), a national government-run educational program in Singapore.
Overview of OSP@SG:
Open Source Physics @ Singapore (OSP@SG) is a program spearheaded by Singapore's Ministry of Education (MOE) that leverages Open Educational Resources (OERs), open-source software, and technology to enhance the teaching and learning of science, physics, mathematics, and other subjects. The program emphasizes visualization and experimentation through computer simulations and video analysis. OSP@SG was awarded the UNESCO King Hamad Bin Isa Al-Khalifa Prize in 2015 for its innovative approach, sustainability, and positive impact on educational opportunities.
Main Themes:
- Innovative Use of Technology in Education: OSP@SG represents a significant effort to integrate technology, specifically computer simulations and video analysis, into the mainstream Singaporean school curriculum. It moves beyond traditional textbook-based learning and examination preparation to foster deeper conceptual understanding.
- Open Educational Resources (OERs) and Open Source: A core principle of OSP@SG is the use and creation of open educational resources and open-source tools. This includes utilizing the Easy JavaScript Simulation (EJSS) toolkit, Tracker video analysis software, and a Creative Commons license (CC-BY-NC-SA) that encourages sharing, customization, and iterative improvement of resources.
- Fostering Deeper Learning and Conceptual Understanding: The program aims to move beyond rote learning and examination-focused education by allowing students to visualize complex scientific phenomena, experiment with virtual models, and test hypotheses. This hands-on, inquiry-based approach is intended to lead to a more profound grasp of concepts.
- Collaborative Development and Community Building: OSP@SG fosters a collaborative environment among teachers, students, researchers, and academics. The platform allows for the sharing and adaptation of resources, leading to a growing library of OERs and the development of informal communities of practice among educators.
- Addressing Skills Gaps and Future-Proofing the Workforce: By introducing students to computational thinking, modeling, and data analysis through simulations, OSP@SG is seen as a mechanism to develop essential 21st-century skills and address the growing demand for human capital in STEM fields, particularly electronics and electrical engineering.
- Government Support and Integration into National Curriculum: OSP@SG is a nationally supported initiative, benefiting from funding from the National Research Foundation (NRF) and the Prime Minister's Office through programs like EduLab. Its impact is significant, as video analysis and modeling have been integrated into the national curriculum teaching guide for advanced-level physics.
- Adaptability and Scalability: The open-source nature of the tools and content makes OSP@SG highly adaptable to different school contexts and curriculum needs. It is also easily scalable to a global community, with tools and content available worldwide.
Most Important Ideas or Facts:
- UNESCO Prize Recognition (2015): OSP@SG was a winner of the 2015 UNESCO King Hamad Bin Isa Al-Khalifa Prize for its innovative use of technology in education. This recognition highlights the program's significance on a global scale.
- Key Software Components: The program relies on several open-source tools:
- Easy JavaScript Simulation (EJSS): Allows users to create simulations with minimal programming knowledge.
- Tracker: An image and video analysis package and modeling tool for object tracking and data visualization.
- Open Source Physics (OSP): A broader project providing curriculum resources for physics, computation, and computer modeling.
- NTNU Virtual Laboratory: A collection of physics simulations.
- Target Audience: OSP@SG is designed for students in grades 1 to 12, including TVET learners, primarily in science and physics, but expanding to other subjects.
- Impact on Learning:Students report "deeper learning."
- Schools report "positive impacts on classroom practice."
- Teachers are "more effective in their teaching of difficult concepts."
- The program encourages students to "create hypotheses and then build and test models to prove them deepens their learning experience."
- Scale and Reach: By 2015, OSP@SG was used in 12 Singaporean schools with approximately 9,800 learners and 100 teachers. As of 2020, the website attracted 30,000 visitors per month globally, and there have been 360,000 installations of the OSP@SG app globally since 2017.
- Resource Creation: Over 800 OERs have been created by the OSP@SG community. Teachers have created 18 educational games.
- Challenges:Some teachers struggle to recognize the value of the simulation and video modeling style, as it doesn't align with the traditional exam preparation format.
- Resources sometimes need further revision after classroom implementation.
- Not all students have the necessary prerequisite knowledge to make optimal use of the programs.
- Evolution and Further Developments: Since 2015, OSP@SG has evolved to include game creation, mobile-ready apps, and learning analytics through a Moodle plugin. The simulation library has expanded to include a wider range of subjects.
- Influence on National Curriculum: Video analysis and modeling, and the use of Tracker software, have been integrated into the national curriculum teaching guide for advanced-level physics.
- Community of Practice: The program has fostered an informal group of EJSS game developers and Tracker video modelers among teachers who contribute to the open-source repository.
Significant Quotes:
- "Open Source Physics @ Singapore (OSP@SG)1 is a national government-run programme to give learners the experience of visualization and experimentation, mostly in physics and mathematics courses."
- "OSP@SG is an innovative method to provide more learner-directed concept acquisition while also allowing greater flexibility and adaptation in teaching. The open-source tools utilized by OSP@SG are freely available and customizable."
- "The emphasis on learning in the mainstream Singaporean school context is focused on close adherence to fostering success in examinations. However, this method does not necessarily facilitate deep understanding of concepts." (Highlighting the problem OSP@SG aims to address)
- "Free resources and simulation software allow students to experiment with model-building and testing of hypotheses to improve their learning and understanding." (Describing the core solution)
- "Students report deeper learning." (Direct result of the program)
- "Computer simulation and video modelling were integrated into the national curriculum teaching guide for advanced-level physics." (Evidence of significant national impact)
- "OSP@SG seeks to enable teachers and students to become co-designers and owners of customized digital resources, rather than passive receivers of digital content." (Highlighting the shift in pedagogical approach)
- "While there has not been a large-scale controlled study on OSP@SG, its monitoring reports, pre- and post-tests, and expanding implementation suggest positive results." (Acknowledging the evidence of success)
Conclusion:
The provided source details OSP@SG as a successful and innovative national program in Singapore that utilizes open-source technology and OERs to enhance science and mathematics education. By promoting visualization, experimentation, and collaborative resource creation, OSP@SG aims to foster deeper conceptual understanding and equip students with essential 21st-century skills, addressing challenges posed by a traditional exam-focused system and the evolving demands of the global workforce. The program's recognition by UNESCO and its integration into the national curriculum underscore its significant impact and potential for broader adoption. Despite facing challenges in teacher adoption and prerequisite student knowledge, OSP@SG continues to evolve and expand its reach and capabilities.
OSP@SG Study Guide
Quiz
Instructions: Answer each question in 2-3 sentences.
- What is the primary goal of the Open Source Physics @ Singapore (OSP@SG) program?
- What are two key open-source tools that OSP@SG utilizes?
- Why was OSP@SG awarded the UNESCO King Hamad Bin Isa Al-Khalifa Prize in 2015?
- How does OSP@SG address the potential issue of traditional teaching methods not facilitating deep conceptual understanding?
- What is one of the main challenges faced in implementing OSP@SG according to the source?
- How does the use of simulations in OSP@SG help teachers and students?
- Besides physics, in what other subjects has OSP@SG expanded its simulation library?
- How does OSP@SG gather feedback on its effectiveness and areas for improvement?
- What is the role of the Ministry of Education (MOE) in Singapore regarding OSP@SG?>
- How has OSP@SG evolved since winning the UNESCO prize in 2015?
Essay Questions
- Discuss the educational philosophy behind OSP@SG and how it aligns with the broader goals of technology integration in 21st-century learning as outlined by Singapore's Ministry of Education.
- Analyze the challenges faced by OSP@SG in a school culture focused on examinations and propose strategies to overcome these obstacles and encourage wider adoption.
- Evaluate the sustainability model of OSP@SG, considering its reliance on open-source tools, creative commons licensing, and government funding, and discuss its potential for long-term impact.
- Explore the concept of teachers and students as "co-designers and owners of customized digital resources" within the OSP@SG framework and its implications for traditional roles in education.
- Compare and contrast the use of computer simulations in educational settings, as exemplified by OSP@SG, with their historical and current applications in scientific research and industry, highlighting the benefits and challenges of each.
Glossary of Key Terms
- Open Source Physics @ Singapore (OSP@SG): A national government-run program in Singapore focused on using free global ICT tools and open educational resources (OERs) for interactive teaching and learning in physics, mathematics, and other subjects.
- UNESCO King Hamad Bin Isa Al-Khalifa Prize: An award recognizing innovative use of technology in education. OSP@SG won this prize in 2015.
- Open Educational Resources (OERs): Freely available and openly licensed teaching, learning, and research materials. OSP@SG utilizes and contributes to OERs.
- Easy JavaScript Simulation (EJSS): A toolkit that allows users to create Java or JavaScript programs with minimal programming knowledge, a key component used by OSP@SG for building simulations.
- Tracker: An image and video analysis package and modelling tool used by OSP@SG to allow for object tracking with data overlays and graphs.
- Ministry of Education (MOE) Singapore: The government body responsible for directing and controlling educational policy in Singapore. It is the implementing agency for OSP@SG.
- Educational Technology Division (ETD): A division within the MOE responsible for strategic planning and integration of digital technologies in education.
- ICT Masterplan in Education: Strategic plans developed by the MOE in Singapore for the use of Information and Communication Technology in schools.
- National Research Foundation (NRF): A government agency that funded the EduLab Programme, which supported initiatives like OSP@SG in their piloting phase.
- EduLab Programme: A program funded by the NRF to pilot the creation of scalable digital educational resources for nationwide use in Singapore.
- Senior Specialist Track Research Funding (SSTRF): The current source of funding for OSP@SG after the conclusion of EduLab funding.
- Creative Commons License (CC-BY-NC-SA): A type of public copyright license that permits the creation of model simulations and visualizations with attribution, non-commercial use, and sharing under the same license.
- Computer Simulation: A program run on a digital device to explore a mathematical model or a process for studying systems by implementing models on a computer and analyzing the output.
- Video Analysis and Modelling: Using software like Tracker to analyze video recordings of physical phenomena and create models based on the observed motion.
- Learning Analytics: The measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs. OSP@SG has incorporated learning analytics.
- Gamification: The application of game-design elements and game principles in non-game contexts. OSP@SG simulations can be modified to create games.
Answer Key for Quiz
- The primary goal of OSP@SG is to provide learners with opportunities for visualization and experimentation, mainly in physics and mathematics, through the use of free global ICT tools and open educational resources. It aims to facilitate deeper conceptual understanding beyond traditional examination preparation.
- Two key open-source tools utilized by OSP@SG are the Easy JavaScript Simulation (EJSS) toolkit for creating simulations and the Tracker video analysis and modelling tool. These tools are freely available and customizable.
- OSP@SG was awarded the UNESCO King Hamad Bin Isa Al-Khalifa Prize in 2015 in recognition of its innovation, sustainability, and positive impact in providing teaching and learning opportunities through its platform and tools.
- OSP@SG addresses this by providing an innovative method for more learner-directed concept acquisition through simulations and experimentation, allowing students to manipulate parameters and observe outcomes. This contrasts with a sole focus on memorization for exams.
- One main challenge is that some teachers struggle to recognize the value of adopting computer simulation and video modelling as it doesn't always align with the customary exam preparation format, and some may lack the necessary technical skills.
- Simulations allow teachers to introduce concepts using virtual labs, reducing the need for time-consuming physical setups, while students can form hypotheses, build and test models, and explore phenomena not easily replicated in a classroom, leading to deeper learning.
- Besides physics, OSP@SG has expanded its simulation library to include subjects such as biology, chemistry, Chinese, English, art, physical sciences, and civic education.
- OSP@SG gathers feedback through pre- and post-tests using Google Forms, user surveys, face-to-face interviews with students, and reflection surveys for teachers and students to identify areas needing improvement.
- The MOE is the implementing agency for OSP@SG, directing educational policy, providing hardware and internet connectivity to schools, and overseeing the strategic plan for ICT in education, including funding initiatives like OSP@SG through programs like EduLab and SSTRF.
- Since winning the prize, OSP@SG has evolved to include game creation capabilities for teachers, adaptation for mobile app use (with significant global installations), and the integration of learning analytics to monitor student simulation usage.
- Yap Boon Chien for his interview and photo with UNESCO for the use of my simulations and his real world experimental setup!
- Theresa Heng for her primary 1 and 2 simulation ideas so we can cover grade 1 and 2 also well now
Dear Prize winners,
The Unit for Technology and AI in education is delighted to inform you that the publication ‘Innovative use of technology in education: winning projects of UNESCO’s King Hamad Bin Isa Al-Khalifa Prize’ has been published.
You can access it on UNESCO’s website here: https://unesdoc.unesco.org/ark:/48223/pf0000383555
We would like to thank all of you for your time, contribution and engagement throughout the whole process.
Please send us your postal address if you wish to receive a hard copy of the publication.
Once again, thank you very much for your collaboration.
Best wishes,
On behalf of the Unit for Technology and AI in education
Table of contents
Open Source Physics @ Singapore
YEAR OF AWARD PROGRAMME COUNTRY
Winners
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just realised grade 1 to 12, due to some of my Primary 1 and 2 Math interactives |
Summary
Why selected
PROBLEM
SOLUTION
BENEFICIARIES
RESULTS
CHALLENGES
Profile: Implementing agency
Interview with OSP@SG representative
Context
Educational challenges
The role of computer simulations
© UNESCO/Ministry of Education, Singapore
https://sg.iwant2study.org/ospsg/index.php/965-balancingact Open Access
Community gallery SLS https://vle.learning.moe.edu.sg/mrv/my-library/lesson/view/20ceeafb-7a0c-49e6-b82d-0128b5bc18bb/cover Password
Figure 2. Studying the effects of forces using a physical model
Figure 2. Studying the effects of forces using a physical model © UNESCO/Ministry of Education, Singapore |
Figure 3. Simulation of an elliptical orbit |
Implementation
- Open Source Physics (OSP) created by Wolfgang Christian (Davidson College, United States) under the sponsorship of the National Science Foundation. The OSP project collection contains curriculum resources for physics, computation and computer modelling.
- 02 Easy Java / JavaScript Simulations (EJSS), created by Francisco Esquembre (University of Murcia, Spain), which allows users to create Java programs with minimal programming knowledge.
- 03 Tracker, created by Douglas Brown (Cabrillo College, United States). Based on the OSP Java code library, it is an image and video analysis package and modelling tool that allows for object tracking with position, velocity and acceleration overlays and graphs.8
- 04 The NTNU Virtual Laboratory, created by Fu-Kwun Hwang (National Taiwan Normal University, Taiwan Province, China). It has a collection of more than 1,000 Java simulations of physics related topics.9
Collaborators
- • Java Simulation Design for Teaching and Learning,12 which focuses on using simulation modelling in classrooms and is currently being adapted into JavaScript HTML5 so that it is able to run on any mobile or computer browser;
- • the modelling-inquiry-enabled Interactive Textbook,13 which is used in schools and available on iBook, Playbook and Kindle Store for junior college students, and allows students to conduct inquiry experiments and mathematical modelling using simulated data; and
- • Becoming Scientists through Video Analysis (2014- 15),14 which is being used in schools for performance tasks and computer lab activities.
Monitoring and evaluation
Results
- 01 Teachers were more effective in their teaching of difficult concepts.
- 02 Through variations in implementation, teachers were able to customize the programme to fit different school contexts and curriculum needs.
- 03 Sustainable practices were established as the OERs were used across different EduLab projects and were not confined to OSP@SG.
- 04 The roles of teachers and students with regard to technology shifted so teachers moved towards facilitation and students increased their agency.
- 05 Through mentorship by teachers, students learned more about the scientific process and developed inquiry skills.
- 06 Interviews conducted with students (Open Source Physics EJSS Tracker, 2013), suggest that OSP@SG made a deep and sustainable impact on students’ learning experiences.
Challenges
Further developments
Impact of the Prize
References
- Christian, W., Esquembre, F. and Barbato, L. 2011. Open source physics. Science, Vol. 334, No. 6059. Washington, D.C., American Association for the Advancement of Science (AAAS), pp. 1077-1078. Available at: https://doi.org/10.1126/science.1196984 (Accessed 13 January 2022.)
- de Freitas, S. I. 2007. Using games and simulations for supporting learning. Learning, Media and Technology, Vol. 31, No. 4. Milton Park, Taylor & Francis, pp. 343–358.
- EDB Singapore. 2021. Monthly Manufacturing Performance – April 2021. Singapore, Economic Development Board (EDB) Singapore. Available at: https://www.edb.gov.sg/en/aboutedb/media-releases-publications/monthly-manufacturingperformance.html (Accessed 11 June 2021.)
- Giere, R. N., 2009. Is Computer Simulation Changing the Face of Experimentation? Philosophical Studies, Vol. 143. London, Springer Nature, pp. 59–62.
- Kwan, L. and Wee, L. K. 2015. A Case Study of Open Source Physics (OSP) Learning Community (LC). New York, arXiv:1508.05197. Available at: https://arxiv.org/pdf/1508.05197.pdf (Accessed 13 January 2022.)
- Liao, Y., Loures, E. R., Deschamps, F., Brezinski, G. and Venâncio, A. 2018. The impact of the fourth industrial revolution: a cross-country/region comparison. Production, Vol. 28. Rio de Janeiro, Production. Available at: https://doi.org/10.1590/0103-6513.20180061 (Accessed 7 January 2022.)
- Lim, F., Wee, L. K., Ng, S and Teo, J. 2017. Massive Open and Online Courses and Open Education Resources in Singapore. New York, arXiv:1708.08743. Available at: https://arxiv.org/ftp/arxiv/papers/1708/1708.08743.pdf (Accessed 13 January 2022.)
- NCEE. n.d. Singapore: Learning Systems. Washington, D.C., National Center on Education and the Economy (NCEE). Available at: https://ncee.org/country/singapore (Accessed 7 January 2022.)
- Open Source Physics @ Singapore. 2015. Application: UNESCO-King Hamad Bin Isa Al-Khalifa Prize for the use of ICT in education 2015. Singapore, Open Source Physics @ Singapore. Unpublished (Submitted to UNESCO).––––. 2021. Survey for UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICT in Education Prize Winners. Singapore, Open Source Physics @ Singapore. Unpublished (Submitted to UNESCO).
- Röss, D. 2011. Learning and Teaching Mathematics using Simulations – Plus 2000 Examples from Physics. Berlin, De Gruyter.
- Shishira K. and Dale-Jones, B. 2019. Interoperable data ecosystems: An international review to inform a South African innovation. Johannesburg, JET Education Services and Johannesburg, merSETA. Available at: https://www.jet.org.za/resources/interoperable-data-ecosystems.pdf (Accessed 12 January 2022.)
- UIS. 2021. UIS Statistics. Montreal, UNESCO Institute for Statistics (UIS). Available at: http://data.uis.unesco.org (Accessed 7 January 2022.)
- UNESCO. 2016. Directory of Free Educational Resources for Teachers: Science. Bangkok, UNESCO Bangkok.
- Wee, L. K. 2015. Final Report NRF2011-EDU001-EL001. Singapore, Open Source Physics @ Singapore (Easy JavaScript Simulation and Tracker) and TagUI (AI-Singapore). Available at: https://weelookang.blogspot.com/2015/03/final-report-nrf2011-edu001-el001.html (Accessed 13 January 2022.)
- Wee, L. K., Chew, C., Goh, G. H., Tan, S. and Lee, T. L. 2012. Using Tracker as a pedagogical tool for understanding projectile motion. Physics Education, Vol. 47, No. 4. Bristol, IOP Publishing, p. 448.
- Wee, L. K., Tan, K. K., Leong, T. K. and Tan, C. 2015. Using Tracker to understand ‘toss up’ and free fall motion: a case study. Physics Education, Vol. 50, No. 4. Bristol, IOP Publishing, p. 436.
- Winsberg, E. 2019. Computer simulations in science. E. N. Zalta (ed.), The Stanford Encyclopedia of Philosophy, Winter 2019 Edition. Stanford, Metaphysics Research Lab, Stanford University. Available at: https://plato.stanford.edu/archives/win2019/entries/simulations-science (Accessed 2 June 2022.)
What is Open Source Physics @ Singapore (OSP@SG)?
- OSP@SG is a national program in Singapore developed by the Ministry of Education (MOE) that utilizes technology, specifically open educational resources (OERs) and open-source tools, to enhance the teaching and learning of physics, mathematics, and other science subjects. It aims to provide students with interactive visualization and experimentation experiences through computer simulations and video analysis.
What are the core tools used by OSP@SG?>
- OSP@SG primarily utilizes four key open-source components: Open Source Physics (OSP) for curriculum resources, Easy Java / JavaScript Simulations (EJSS) for creating simulations with minimal programming, Tracker for video analysis and modeling, and the NTNU Virtual Laboratory which offers a large collection of physics simulations. These tools are integrated to provide a rich learning environment.
How does OSP@SG address traditional challenges in science education?
- Traditional methods, often focused on exam preparation, may not foster deep conceptual understanding. OSP@SG addresses this by offering learner-directed concept acquisition through experimentation and visualization using simulations. It allows for greater flexibility and adaptation in teaching, enabling students to explore phenomena that might be costly, dangerous, or impossible to replicate physically.
What are the benefits of using OSP@SG for students and teachers?
- For students, OSP@SG promotes deeper learning by allowing them to experiment with model-building, test hypotheses, and visualize complex concepts. They can manipulate variables and observe outcomes, leading to a more engaging and interactive learning experience. For teachers, OSP@SG provides a platform for creating and sharing adaptable resources, reduces the time spent on preparing physical setups, and facilitates collaborative inquiry-based learning. It also offers opportunities for professional development and skill enhancement through creating their own OERs.
How has OSP@SG evolved since its inception and receiving the UNESCO Prize?
- Since winning the UNESCO King Hamad Bin Isa Al-Khalifa Prize in 2015, OSP@SG has expanded its offerings to include game creation, mobile-ready apps, and learning analytics. The simulation library has grown to cover a wider range of subjects beyond physics and mathematics. The program has also influenced the national curriculum, incorporating video analysis and modeling. Collaboration with teachers and international experts has also increased, leading to the creation of more resources and a stronger community.
What impact did the UNESCO Prize have on OSP@SG?>
- Winning the UNESCO Prize significantly contributed to OSP@SG's development and dissemination. It led to the creation of new content and resources like mobile apps and gamified elements. The prize also boosted capacity building among teachers and the community, encouraging them to use and contribute to the platform. Furthermore, the recognition increased the project's visibility, fostering local goodwill and encouraging wider adoption by teachers.
What are some of the challenges faced in implementing OSP@SG?>
- Challenges include some teachers' discomfort with using computer simulations and Tracker software, requiring more professional development. Additionally, the focus on examination performance in schools can make it difficult for some teachers to recognize the value of the OSP@SG approach, which emphasizes modeling skills. Resources created on the platform sometimes require further revision after classroom trials, and some students may lack the necessary prerequisite knowledge for optimal use of the simulation tools.
How is OSP@SG sustained and supported?
- OSP@SG is a government-run program, supported by the Ministry of Education (MOE) and funded through grants like the Senior Specialist Track Research Funding (SSTRF). It leverages government policy, particularly the ICT Masterplans which ensure schools have necessary hardware and internet access. The program also benefits from the collaboration of international academics who developed the core tools and a dedicated lead specialist within the MOE who sustains the program. Teacher training and ongoing resource development also contribute to its sustainability.