Credits
['lookang', 'Joseph Ang']
Sample Learning Goals
Project 15: WebEJS workshop 21CC Navigator Gem Matching Game Game by Joseph
Card Matching Game: Learning 21st Century Competencies Through Play
Introduction
https://sg.iwant2study.org/ospsg/index.php/1227 |
In today’s rapidly evolving world, it is crucial for students to develop competencies that will prepare them for future challenges. As part of the 21CC Navigator program, students are introduced to Emerging 21st Century Competencies (E21CC) in an innovative and engaging way. The "Card Matching Game" is an educational tool designed to make learning about these competencies enjoyable and memorable.
What is the Game?
The "Card Matching Game" is a simple yet effective memory-match game that challenges students to identify and remember pairs of cards representing various E21CC skills. This interactive game not only enhances memory skills but also familiarizes students with important competencies needed for success in the 21st century.
How to Play
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Setup: The game consists of 18 cards, representing 9 different Gem cards, which are placed face down randomly on the playing area.
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Objective: The goal is to match all pairs of cards by turning them over two at a time.
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Gameplay:
- Select Cards: Students click on two cards to reveal them.
- Match Cards: If the selected cards match, the student scores a point and the pair remains face-up.
- Try Again: If the cards do not match, they are turned back face-down, and the student must try again.
- Continue Matching: Students continue selecting and matching cards until all 9 pairs have been successfully matched.
Educational Benefits
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Memory Enhancement: This game sharpens students' memory and concentration as they must remember the position of each card to make matches.
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Competency Awareness: By associating each card with a specific competency, students become more aware of the skills and attributes needed for success in the modern world.
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Engagement and Fun: The colorful gem-themed cards and interactive gameplay make learning enjoyable, encouraging students to engage with educational content willingly.
The Emerging 21st Century Competencies (E21CC)
The game features various competencies such as:
- Adaptive Thinking: The ability to adjust and solve problems in dynamic environments.
- Civic Literacy: Understanding civic roles and responsibilities.
- Communication: Effective verbal and written communication skills.
- Cross-cultural Literacy: Awareness and appreciation of diverse cultures.
- Collaboration: Working effectively with others to achieve common goals.
- Inventive Thinking: The capacity to think creatively and innovate.
- Critical Thinking: Analyzing information critically and making informed decisions.
- Global Literacy: Understanding global issues and perspectives.
- Information Skills: The ability to locate, evaluate, and use information effectively.
Conclusion
The "Card Matching Game" is a dynamic and interactive approach to teaching students about E21CC. By blending education with gameplay, this tool encourages students to engage with essential skills that will serve them throughout their academic and professional lives. As educators continue to seek innovative ways to teach vital competencies, games like this will play an important role in shaping the future of education.
For Teachers
20240718-24 Web EJS beta Workshop by Francisco Esquembre and Félix J. García Clemente supported by MOE CPDD1 Registration for Web EJS Workshop (18-24 July 2024)
Venue: MOEHQ Buona Vista, B3-02 (18 July) P2-01-02 (19,22,23,24 July)
Contact organisers at This email address is being protected from spambots. You need JavaScript enabled to view it.
Research
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- Details
- Written by Loo Kang Wee
- Parent Category: Character & Citizenship Education
- Category: Civics and Moral Education
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